Experiential learning, simply thought of as learn by doing, is key to understanding behaviours. Doing is an important aspect of learning and one that is often unappreciated. But a robust learning model needs to go beyond doing. As such, Behavioural Leadership programmes encapsulate the beingness of a situation:

  • Learning by Doing: Actions, activity, engagement, team working and so on.
  • Learning by Being: Organisation, values, attitudes, partnership, diversity, culture and so on.


At Behavioural Leadership we use collaborative learning simulations to root the experience in a situation (see our Situated Learning blog post). This creates a rich situation that is far removed from death by PowerPoint. It combines visual, auditory AND kinaesthetic approaches to create meaningful and memorable experiences. Note: Research undertaken by IBM and confirmed by the Post Office discovered that long term recall is affected by how the information was originally delivered. Recall after 3 months having being told was 10%; told and shown (32%) and told, shown and experienced (65%) – Source Whitmore, 2003.

Our Collaborative Learning Simulations:

  • Planit-Sustainabilty: Simulation of a local area – suitable for all private and public sector.
  • sim-uni: Simulation of a university – suitable for the HE Sector.
  • Govern-IT: Local Authority Governance – suitable for councils.
  • Planit-Housing: Sustainable housing and exclusion – suitable for local authorities and housing associations/patnerships.


Situated Learning

Situated Learning

Clearly doing is an important aspect of learning and one that is often unappreciated. A robust Games Based Situated Learning Model, though, goes beyond doing. It needs to encapsulate the beingness of a situation. Games Based Situated Learning is a […]

Nice to notice that the behaviour towards each other changed during the activity in a positive way. Senior Manager Ashbury Labelling


The following diagram integrates David Kolb’s model of experiential learning with Honey and Mumford’s learning styles. We have also added a final layer of games based learning – the 4 Ps. We believe that playing a learning simulation (game)¹ forms a concrete experience upon which an individual can ponder (reflect). They can then piece together these ideas with their existing understanding (abstract conceptualisation). Finally they can put it into practice (as an activist).

Experiential learning using learning simulations to deliver behavioural competence


¹ Visit our games based learning blog for a wealth of information on the use of technology in learning including learning simulations.


What is powerful about our collaborative learning simulation based workshops is that the experiential learning is accelerated. An individual can go through the cycle in a few hours. These break-through sessions enable real world benefits that can be translated into:


Behavioural Programmes:


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